Close httplib2 connections.
delete(achievementId, x__xgafv=None)
Delete the achievement configuration with the given ID.
get(achievementId, x__xgafv=None)
Retrieves the metadata of the achievement configuration with the given ID.
insert(applicationId, body=None, x__xgafv=None)
Insert a new achievement configuration in this application.
list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)
Returns a list of the achievement configurations in this application.
Retrieves the next page of results.
update(achievementId, body=None, x__xgafv=None)
Update the metadata of the achievement configuration with the given ID.
close()
Close httplib2 connections.
delete(achievementId, x__xgafv=None)
Delete the achievement configuration with the given ID. Args: achievementId: string, The ID of the achievement used by this method. (required) x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format
get(achievementId, x__xgafv=None)
Retrieves the metadata of the achievement configuration with the given ID. Args: achievementId: string, The ID of the achievement used by this method. (required) x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format Returns: An object of the form: { # An achievement configuration resource. "achievementType": "A String", # The type of the achievement. "draft": { # An achievement configuration detail. # The draft data of the achievement. "description": { # A localized string bundle resource. # Localized strings for the achievement description. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the achievement name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "pointValue": 42, # Point value for the achievement. "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. }, "id": "A String", # The ID of the achievement. "initialState": "A String", # The initial state of the achievement. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`. "published": { # An achievement configuration detail. # The read-only published data of the achievement. "description": { # A localized string bundle resource. # Localized strings for the achievement description. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the achievement name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "pointValue": 42, # Point value for the achievement. "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. }, "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements. "token": "A String", # The token for this resource. }
insert(applicationId, body=None, x__xgafv=None)
Insert a new achievement configuration in this application. Args: applicationId: string, The application ID from the Google Play developer console. (required) body: object, The request body. The object takes the form of: { # An achievement configuration resource. "achievementType": "A String", # The type of the achievement. "draft": { # An achievement configuration detail. # The draft data of the achievement. "description": { # A localized string bundle resource. # Localized strings for the achievement description. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the achievement name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "pointValue": 42, # Point value for the achievement. "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. }, "id": "A String", # The ID of the achievement. "initialState": "A String", # The initial state of the achievement. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`. "published": { # An achievement configuration detail. # The read-only published data of the achievement. "description": { # A localized string bundle resource. # Localized strings for the achievement description. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the achievement name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "pointValue": 42, # Point value for the achievement. "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. }, "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements. "token": "A String", # The token for this resource. } x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format Returns: An object of the form: { # An achievement configuration resource. "achievementType": "A String", # The type of the achievement. "draft": { # An achievement configuration detail. # The draft data of the achievement. "description": { # A localized string bundle resource. # Localized strings for the achievement description. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the achievement name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "pointValue": 42, # Point value for the achievement. "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. }, "id": "A String", # The ID of the achievement. "initialState": "A String", # The initial state of the achievement. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`. "published": { # An achievement configuration detail. # The read-only published data of the achievement. "description": { # A localized string bundle resource. # Localized strings for the achievement description. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the achievement name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "pointValue": 42, # Point value for the achievement. "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. }, "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements. "token": "A String", # The token for this resource. }
list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)
Returns a list of the achievement configurations in this application. Args: applicationId: string, The application ID from the Google Play developer console. (required) maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`. pageToken: string, The token returned by the previous request. x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format Returns: An object of the form: { # A ListConfigurations response. "items": [ # The achievement configurations. { # An achievement configuration resource. "achievementType": "A String", # The type of the achievement. "draft": { # An achievement configuration detail. # The draft data of the achievement. "description": { # A localized string bundle resource. # Localized strings for the achievement description. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the achievement name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "pointValue": 42, # Point value for the achievement. "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. }, "id": "A String", # The ID of the achievement. "initialState": "A String", # The initial state of the achievement. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`. "published": { # An achievement configuration detail. # The read-only published data of the achievement. "description": { # A localized string bundle resource. # Localized strings for the achievement description. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the achievement name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "pointValue": 42, # Point value for the achievement. "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. }, "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements. "token": "A String", # The token for this resource. }, ], "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationListResponse`. "nextPageToken": "A String", # The pagination token for the next page of results. }
list_next()
Retrieves the next page of results. Args: previous_request: The request for the previous page. (required) previous_response: The response from the request for the previous page. (required) Returns: A request object that you can call 'execute()' on to request the next page. Returns None if there are no more items in the collection.
update(achievementId, body=None, x__xgafv=None)
Update the metadata of the achievement configuration with the given ID. Args: achievementId: string, The ID of the achievement used by this method. (required) body: object, The request body. The object takes the form of: { # An achievement configuration resource. "achievementType": "A String", # The type of the achievement. "draft": { # An achievement configuration detail. # The draft data of the achievement. "description": { # A localized string bundle resource. # Localized strings for the achievement description. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the achievement name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "pointValue": 42, # Point value for the achievement. "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. }, "id": "A String", # The ID of the achievement. "initialState": "A String", # The initial state of the achievement. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`. "published": { # An achievement configuration detail. # The read-only published data of the achievement. "description": { # A localized string bundle resource. # Localized strings for the achievement description. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the achievement name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "pointValue": 42, # Point value for the achievement. "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. }, "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements. "token": "A String", # The token for this resource. } x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format Returns: An object of the form: { # An achievement configuration resource. "achievementType": "A String", # The type of the achievement. "draft": { # An achievement configuration detail. # The draft data of the achievement. "description": { # A localized string bundle resource. # Localized strings for the achievement description. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the achievement name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "pointValue": 42, # Point value for the achievement. "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. }, "id": "A String", # The ID of the achievement. "initialState": "A String", # The initial state of the achievement. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfiguration`. "published": { # An achievement configuration detail. # The read-only published data of the achievement. "description": { # A localized string bundle resource. # Localized strings for the achievement description. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "iconUrl": "A String", # The icon url of this achievement. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#achievementConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the achievement name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "pointValue": 42, # Point value for the achievement. "sortRank": 42, # The sort rank of this achievement. Writes to this field are ignored. }, "stepsToUnlock": 42, # Steps to unlock. Only applicable to incremental achievements. "token": "A String", # The token for this resource. }