Close httplib2 connections.
reset(achievementId, x__xgafv=None)
Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.
resetAllForAllPlayers(x__xgafv=None)
Resets all draft achievements for all players. This method is only available to user accounts for your developer console.
resetForAllPlayers(achievementId, x__xgafv=None)
Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.
resetMultipleForAllPlayers(body=None, x__xgafv=None)
Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.
close()
Close httplib2 connections.
reset(achievementId, x__xgafv=None)
Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. Args: achievementId: string, The ID of the achievement used by this method. (required) x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format Returns: An object of the form: { # An achievement reset response. "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - "`HIDDEN`"- Achievement is hidden. - "`REVEALED`" - Achievement is revealed. - "`UNLOCKED`" - Achievement is unlocked. "definitionId": "A String", # The ID of an achievement for which player state has been updated. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`. "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred. }
resetAll(x__xgafv=None)
Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application. Args: x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format Returns: An object of the form: { # Achievement reset all response. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetAllResponse`. "results": [ # The achievement reset results. { # An achievement reset response. "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - "`HIDDEN`"- Achievement is hidden. - "`REVEALED`" - Achievement is revealed. - "`UNLOCKED`" - Achievement is unlocked. "definitionId": "A String", # The ID of an achievement for which player state has been updated. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`. "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred. }, ], }
resetAllForAllPlayers(x__xgafv=None)
Resets all draft achievements for all players. This method is only available to user accounts for your developer console. Args: x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format
resetForAllPlayers(achievementId, x__xgafv=None)
Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset. Args: achievementId: string, The ID of the achievement used by this method. (required) x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format
resetMultipleForAllPlayers(body=None, x__xgafv=None)
Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset. Args: body: object, The request body. The object takes the form of: { "achievement_ids": [ # The IDs of achievements to reset. "A String", ], "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetMultipleForAllRequest`. } x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format