Google Play Game Management . events

Instance Methods

close()

Close httplib2 connections.

reset(eventId, x__xgafv=None)

Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

resetAll(x__xgafv=None)

Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

resetAllForAllPlayers(x__xgafv=None)

Resets all draft events for all players. This method is only available to user accounts for your developer console.

resetForAllPlayers(eventId, x__xgafv=None)

Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.

resetMultipleForAllPlayers(body=None, x__xgafv=None)

Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.

Method Details

close()
Close httplib2 connections.
reset(eventId, x__xgafv=None)
Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

Args:
  eventId: string, The ID of the event. (required)
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format
resetAll(x__xgafv=None)
Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.

Args:
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format
resetAllForAllPlayers(x__xgafv=None)
Resets all draft events for all players. This method is only available to user accounts for your developer console.

Args:
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format
resetForAllPlayers(eventId, x__xgafv=None)
Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset.

Args:
  eventId: string, The ID of the event. (required)
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format
resetMultipleForAllPlayers(body=None, x__xgafv=None)
Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset.

Args:
  body: object, The request body.
    The object takes the form of:

{ # Multiple events reset all request.
  "event_ids": [ # The IDs of events to reset.
    "A String",
  ],
  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#eventsResetMultipleForAllRequest`.
}

  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format