This directory contains an idiomatic C++ client library for the Cloud Asset API, a metadata inventory service that allows you to view, monitor, and analyze all your GCP and Anthos assets across projects and services.
While this library is GA, please note that the Google Cloud C++ client libraries do not follow Semantic Versioning.
The quickstart/ directory contains a minimal environment to get started using this client library in a larger project. The following “Hello World” program is used in this quickstart, and should give you a taste of this library.
For detailed instructions on how to build and install this library, see the top-level README.
#include "google/cloud/asset/v1/asset_client.h"
#include "google/cloud/project.h"
#include <iostream>
int main(int argc, char* argv[]) try {
if (argc != 2) {
std::cerr << "Usage: " << argv[0] << " project-id\n";
return 1;
}
namespace asset = ::google::cloud::asset_v1;
auto client = asset::AssetServiceClient(asset::MakeAssetServiceConnection());
auto const project = google::cloud::Project(argv[1]);
google::cloud::asset::v1::ListAssetsRequest request;
request.set_parent(project.FullName());
request.add_asset_types("storage.googleapis.com/Bucket");
for (auto a : client.ListAssets(request)) {
if (!a) throw std::move(a).status();
std::cout << a->DebugString() << "\n";
}
return 0;
} catch (google::cloud::Status const& status) {
std::cerr << "google::cloud::Status thrown: " << status << "\n";
return 1;
}
.h
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