public interface ColorOrBuilder extends MessageOrBuilder
Modifier and Type | Method and Description |
---|---|
FloatValue |
getAlpha()
The fraction of this color that should be applied to the pixel.
|
FloatValueOrBuilder |
getAlphaOrBuilder()
The fraction of this color that should be applied to the pixel.
|
float |
getBlue()
The amount of blue in the color as a value in the interval [0, 1].
|
float |
getGreen()
The amount of green in the color as a value in the interval [0, 1].
|
float |
getRed()
The amount of red in the color as a value in the interval [0, 1].
|
boolean |
hasAlpha()
The fraction of this color that should be applied to the pixel.
|
findInitializationErrors, getAllFields, getDefaultInstanceForType, getDescriptorForType, getField, getInitializationErrorString, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof
isInitialized
float getRed()
The amount of red in the color as a value in the interval [0, 1].
float red = 1;
float getGreen()
The amount of green in the color as a value in the interval [0, 1].
float green = 2;
float getBlue()
The amount of blue in the color as a value in the interval [0, 1].
float blue = 3;
boolean hasAlpha()
The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
.google.protobuf.FloatValue alpha = 4;
FloatValue getAlpha()
The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
.google.protobuf.FloatValue alpha = 4;
FloatValueOrBuilder getAlphaOrBuilder()
The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color) This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is to be rendered as a solid color (as if the alpha value had been explicitly given with a value of 1.0).
.google.protobuf.FloatValue alpha = 4;